And in case you succeed, convoys can be a quick way to make puppets an annexed territory. In addition, you need to have enough convoys available to transport your units. So I try to build a few ports, make as many submarines as possible, and then send them out for training. I always try to have as many submarines as possible because I find the price/performance ratio the best. Control of the seaĪn essential part of a successful naval invasion is control of the sea. … let’s see how to prepare for an invasion in each direction. Interestingly, Germany is not a naval power and yet thanks to the naval invasion I still capture Britain.įor a successful invasion, you need to have… I myself mostly play naval invasions for Germany with whom I need to tackle England after eliminating France. So it’s a good idea to start preparing as soon as possible. There's a lot of information not written in the interface, you can only learn it after failing your way through and frustrating the hell out of yourself, as I initially did when, for example, not understanding why I can't launch 2 invasions of 10 divisions if the limit is 10 divisions (the limit turned out to be global, so either 2 invasions of 5 divisions or 1 invasion of 10 divisions allowed).4 Landing on foreign soil is just the beginning Preparing for the invasion – what to do?Ī naval invasion is as complex as anything involving ships. Any offensive at all as a permanent 'Division still preparing: -20' penalty no matter how long I wait. There's also the great trick that you can replace naval superiority with air superiority in an air zone, that's also very good to know. Thread starter Pugman Start date Jump to latest Follow Reply Menu We have. I'll totally admit that the interface is terrible, but after dozens of invasions I think I've learned everything about them and all the annoying problems they have. Tell me what problem you seem to have, what steps you have taken etc. The problem is that the interface is poor in explaining. You can still start the plan even if the maximum hasn't been reached, it's just that your units won't have as much of a bonus as they can possibly get. To all people complaining about how the invasions work - they're not broken, they work exactly as intended. The maximum amount and speed vary (France has a spirit that increases maximum but decreases speed, for example). That way you won't need to wait the full 70 days just to start preparing another invasion if you don't have more advanced transport tech. Then just switch the general to a combat one when the troops land and re-use the general. Why? You will quickly earn the "Invader" trait for that general, which means that invasion preparation time is SIGNIFICANTLY decreased (by about 20%, I believe). To remedy this mechanic - I suggest always using a single general for all amphibious invasions. The division limitations for invasions are the total number you can have across all planned invasions. thyroid hormone levels are still low and serum TSH levels are elevated. If you already have 10 divisions planning an invasion - you can't have 10 other divisions planning an invasion too if you're on basic invasion tech. When a generic or branded LT4 preparation meets the criteria noted above for.
0 Comments
Leave a Reply. |